Use, , Shadowbolt and as fillers I always favor because it adds to the probability of a Nightfall proc (4% chance per tick while channeling), keeps your health topped up and does respectable damage. If the pull has two or more mobs in it, rotate Corruption on all of them to begin with (so that the Nightfall procs begin), then rotate CoA (which is really fast because of ), then focus on one mob and drop Haunt and Unstable Affliction onto it. Also remember to place Unstable Affliction last, making dispelling that stack of DoTs an unpleasant business for anyone who cares to try. Remember that your Corruption and Unstable Afflictions are the only DoTs which crit, so make sure you have them up on your opponent all the time. Remember to pick your minions carefully for PvP - Imp when you want raw DPS (or if you leave him passive and phase shifted, you can use him for a mana battery through ), Felhunter for casters and the Succubus for melee opponents.įor PvP spell rotations, read the Warlock PvP guide page. , and improve survivability considerably in both PvP and PvE. Use these to keep your opponents at a comfortable distance and kite them until your DoTs suck them dry. Improves PvP capability through, ,, and. The doomguards and infernals will benifit this build more than any other. Under 25% HP of the mob, Shadow Bolt is replaced by Drain Soul. Dark Pact (old) to maintain the Life tap Glyph buff every 40 seconds. With an Unholy Death Knight, Boomkin, or another warlock willing to cast Curse of the Elements:ĭark Pact (old), Shadow Bolt, Haunt, Corruption, Unstable Affliction, Curse of Agony, Shadow Bolt filler. Dark Pact (old) to maintain the Life tap Glyph buff every 40 sec. With no Unholy Death Knight, Boomkin, or warlock that's willing to cast Curse of the Elements:ĭark Pact (old), Curse of the Elements, Shadow Bolt, Haunt, Corruption, Unstable Affliction, Shadow Bolt filler. The talented Felhunter will only need 8% of BASE mana (at level 80 that's only about 80 mana) to cast, so you can tap him dry and by the time you need to use again he'll have plenty of mana for you. This build places more emphasis on your own DPS. Perks are still the same from what I see, good mobility, fast casts, damage works out of LoS. 3/3 Eradication would be nice with the ICD removed, but that's up to you. Shadow Embrace is now more valuable as Haunt really needs to be up to put any real damage pressure out. The nerfs to Affliction have significantly weakened it, but I still think it's viable. One of the most popular and successful builds for Arena/BG's. It is important to note that almost all viable Warlock PvP builds will have at least 17 points in Demonology for Soul Link and Master Summoner. A mob affected by a DoT spell essentially becomes immune to a significant number of CC measures. In particular, many Crowd Control abilities break if the affected creature takes any damage. There are also some issues with using DoTs in parties and raids. This is especially bad for, that causes more of its damage in the last third of its duration (and is often omitted or Curse of Elements used instead for this reason). #Level 80 piperoll fullThere is always the issue of the mob dying or getting killed before the full completion of a DoT. The Affliction talent tree can improve on these even more. The DoTs and are some of the most mana-effective and time effective spells available for the Warlock. 2.7 Deep Demonology Raid Buffing Meta/Ruin Imp Alternative (0/56/15).2.6 Raid-Boss Optimized Deep Demonology Raid Buffing (2/54/15).2.5 Deep Demonology Raid Buffing Meta/Ruin (0/56/15).2.3 Imp/Conflagrate Demonology-Destruction (0/40/31).
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